Ripple Effects for Kids
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Target Age: Gr.2-5
Summary: A “whole-spectrum learning” system that includes multimedia content and assessment tools. The purpose is to introduce students to real-life scenarios related to difficult social and emotional situations, then provide training and support to help them learn how to navigate such situations in their own lives. Cost: Free Platform: Requires iOS 6.0 or later. Compatible with iPad. http://rippleeffects.com/products/kids/ Facet of Core Competency: Self Determination, Well Being |
Mood Meter
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Target Age: Age 6 - 12
Summary: It is a tool for tracking students emotions. They are able to expand on their emotional vocabulary and reflect on their feeling. The tool requires students to have their own devices as multiple accounts are not an option. Cost: $1.39 Platform: Android, iPad, iPhone, iPod Touch Facet of Core Competency: Self Regulation |
Ripple Effects for Teens
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Target Age: 12+
Summary: Ripple Effects’ Whole Spectrum Learning Platform uses learners’ natural selection patterns to deliver the most relevant set of evidence-based practices for whatever concerns them. Focuses on building strengths, especially in core social-emotional abilities. Interactive games and exercises help them understand the reasons behind their actions and learn proven effective strategies for changing their behavior. Cost: Free Platform: Requires iOS 6.0 or later. Compatible with iPad. Facet of Core Competency: Self Determination, Well Being |
Thomas Was Alone
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Target Age: 12+
Summary: This is a puzzle based game that focuses on a rectangular shape names Thomas. The game is narrated and focuses on learning how to connect to other shapes and reflect on the emotional aspects of connecting with others to make it through the game. Cost: $6.99 Platform: Android, iPad, iPhone, PC, Playstation 4, Xbox One Facet of Core Competency: Self Determination |
The Zones of Regulation: Exploring Emotions
Ripple Effects for Teens - Rural
Target Age: 12+
Summary: This learner directed tool aims to solve personal problems. This version of the program meets the specific social and emotional needs of rural students, including a rural interface, tone and voice Cost: Free Platform: Compatible with iPad. Facet of Core Competency: Self Determination, Well Being |
Super Better
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Target Age: All ages. Must be 13+ to create an account
Summary: A game based approach that increases resilience - the ability to stay strong, motivated and optimistic even in the face of difficult obstacles Cost: Free Platform: iPhone, iPad, and iPod touch, Android Facet of Core Competency: Self determination, Self regulation, Well being |